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Drake Draconis
Shadow Cadre Looney Toons.
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Posted - 2010.03.09 20:45:00 -
[1]
Edited by: Drake Draconis on 09/03/2010 20:47:40
Originally by: Jeremey Edited by: Jeremey on 09/03/2010 17:29:58
Originally by: De'Veldrin As soon as you tell me how to tell from the server's perspective the difference between me unplugging my network cable and my internet going down, sure.
I mean sure, we can trap for CTRL-Q or closing the application - of course if I open task manager and just terminate the process none of that code will fire either, so...
When you terminate your process or press Ctrl-Q, all tcp/udp sockets are closed and server notified about that immediately (in case of udp, by special command game sends).
Also, no single one of these exploits' fixes requires server to make such distinction.
*coughbull****cuogh*
yes its a problem but stop making TCP/IP concepts out of thin air mkay?
*case and point... pull the plug on your ethernet cable and we'll see if your server is smart enough to know... nice try nooblet* ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.03.12 23:29:00 -
[2]
Step 1: Log in and get into a fight Step 2: Pull the Ethernet Cable out of your computer Step 3: Rinse and repeat.
Weak argument my ass... Server will never be able to discern the difference between a logoffski and a disconnect.
Stop theorizing and talking about things you know nothing about people.
Yes its a problem... but the suggested solutions will cause more harm than you ever thought possible.
Just wait until it happens to you... I guarantee you will be first one to scream at CCP.
It only takes one incident... just one.
PS: and before you flame me note I supported this proposal.. so shove that up your missile tube. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Drake Draconis
Minmatar Shadow Cadre Looney Toons.
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Posted - 2010.03.19 14:53:00 -
[3]
Edited by: Drake Draconis on 19/03/2010 14:59:40
Originally by: Alter Id Quick question before I reply in full. You say you have petitioned this and you insinuated that the petitions were upheld in some fashion. Does CCP consider use of these tactics to be illegal exploits for which they punish players for using?
The only one that is being considered an exploit (quietly) is the deep deep deep space log off trick.
You log in... and log off... log in... log off.. .log in... eventually you end up in the ass end of the system.
And thanks to Grid Fu you end up on the overview a kajillion AU away from destination.
We caught some prick doing this in one of our systems... the GM actually shoved his shiny carrier butt in the station because someone got screen-shots to prove it. Of which we camped 23/7 until he managed to sneak out using the same damn trick right after downtime.
They said they haven't publicly announced it as such so what I'm saying is likely going to be disproved or "meh'd" and still require proof. Not easy considering.
The only reason that's being even considered as such mind you is due to the fact its abuse of said mechanic.
Disconnections and logoffskies?
AS I've said before.... pull the Ethernet cable from your tower and the server doesn't have a damn clue what your doing.
The moment you get that figured out... is the moment you understand that while this mechanic "Sucks".... it isn't as simple to fix.
All thanks to TCP/IP.
If anything there needs to be a change for when you log back in.... should be the exact same spot regardless.
And perhaps the best solution for THAT is that the said location remains "Stuck" until your session timer (double it if you need to) expires.. then you can write a new location.
Should be warped in long before it times out.
But they likely have already fixed that with Tyranis on the horizon. And I do mean specifically That.
You will likely never get a ultimate solution to this.
So while disconnections and logoffskies will be around... the logging on process will be nailed down as its logically the only rational solution to track.
It's impossible to track disconnections because if you attempt to do so on the server side... you will likely get accused of misjudging and CCP will never take that liability on.
The last thing they want to do is deal with ship reimbursement complaints on that level.
However... if you log back in... your going to log back in in such a way that it is entirely predictable within reason.... and if people camp that spot... they will get a all be it brief window of opportunity to pod said person. |
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